
'We have also introduced a similar trading system to Age Of Empires, where you can trade excess goods to purchase other goods,' adds Doug.

Instead of mining Dilithium clusters, you have to capture planets to mine them and get additional crew. However, you won't be able to warp near a planet.The other main change is the resource management. WarpedTo make movement easier in the much-enlarged maps - now twice as deep and twice as large - ships can warp, which basically means they can move faster and become elongated and elastic. Nothing can be done in the 3D tactical view that can't be done exactly the same in the normal top-down view.' We don't force people to use the camera, we just give them the option.

Beginning around the time of the Dominion war the mod will progress on it's own. Download Star Trek: Armada III 1.0 (Full) More Sins of a Solar Empire: Rebellion Mods. Star Trek Armada 3: Full version 1,0 is the big release which adds allot of new features, allot has changed since the 0,95 Beta. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion.

Producer Doug Pearson makes it clear that they don't intend to alienate those people by making things too complex in the sequel.' Homeworld is a great game, but it didn't have mass appeal because a lot of people found the controls hard and had problems with 3D space and orientation. The first Armada appealed to a very specific section of the gaming population: Trek fans who didn't want their strategy games too complicated. Despite this 3D view, Armada 2 doesn't try to emulate Homeworld. It won't exactly turn it into Shogun in space, but it does add another layer to the gameplay. Not coincidentally, the main innovation for the sequel is a tactical view mode, which allows you to see and control the battles in fully rotatable and zoomable 3D, giving orders and setting formations. To be fair, Armada was an entertaining, if somewhat simplistic, take on the real-time strategy genre, wrapped up in an excellent storyline.It was heavily criticised for being set in space and yet not having any 3D depth. The press release that accompanies Armada II states that the original game was 'the best-selling Star Trek RTS ever', which is funny considering its only competition is the monstrous New Worlds.

You know times are getting desperate when distinctly average games that have enjoyed a modicum of success Stan getting sequels simply on the strength of their licences.
